#include "Influence.h"
#include <iostream>

Influence::Influence(AbstractSituatedObject* aso, Vector2D* lInfluence, double aInfluence)
{
    m_influencedObject = aso;
    m_linearInfluence = lInfluence;
    m_angularInfluence = aInfluence;
}

Influence::~Influence(){
    std::cout<<"Destruction Influence"<<std::endl;
    delete m_linearInfluence;
}
